Serpent People
Full atavism
STR 50
CON 50
SIZ 50
DEX 65
INT 80
POW 65
Hitpoints: 10
Damage Bonus: 0
Build: 0
Magicpoints: 13
Move: 8
Abilities
Fighting attacks: Serpent people have the usual range of unarmed attacks open to humanoids. They may use all weapons known to man, clutching them effectively in taloned hands.
Bite: The bite of a serpent person is highly poisonous. The victim must succeed in an Extreme CON roll—if failed take 1D8 damage.
Technology: Being great scientists, serpent people may have access to, or the ability to construct, useful technology—see Chapter 13: Artifacts and Alien Devices.
Attacks
Attacks Per Round: 1
Armor: 1-point scales
Dodge: 32
Fighting: 50%
damage: 1d3 + damage bonus
Bite: 35%
damage: 1d8
plus poison (see Bite)
Armor: 1-point scales
Sanity Loss: 0/1D6 Sanity points to see a serpent person.